The UI is very smooth and solves many of the issues with the older generation of logistics games, but this is really table stakes these days. The interaction of map/tech unlocks is my favorite semi-unique feature of the game. The research tree and region unlocking requires you to plan your order of execution of which regions you unlock and which technologies you start investing in. Resources in your home region are sparse you have to pay to unlock adjacent regions, which each have generally 1 additional resource and 1 town. Personally I solidly prefer Voxel Tycoon over Rise of Industry. There are also some comparisons that could be drawn with Rise of Industry in terms of UI, graphics, and supply chains, or even Kingoms & Castles for art style. It has some great influences from Factorio, with conveyor-based factory automation and research which consumes significant resources. It basically plays like a lighter OpenTTD with modern controls and voxel graphics. I'm not close to fully unlocking the tech tree yet, but YouTubers seem to get there in anywhere from 10-60+ hours. From the roadmap, looks like it will be on Steam Early Access within a few months, but unlike most tycoon EA titles, this is one that you can play for at least dozens of hours already. This game is great and very playable now. ![]() TL DR: I recommend this game for anyone looking for a relaxing modern spiritual successor to RRT/OpenTTD/Simutrans. It's a good game that should appeal to many fans of traditional Tycoon titles. I'm surprised that the game has barely come up in discussion here in the past year. ![]() I've spent about 20 hours with it over the past week and really enjoy it so far. After keeping an eye on Voxel Tycoon for ages, I finally pulled the trigger on it.
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