![]() Influence anchor point increase gained from pledge to protect is now 5 (was 10) Reduced combat strength of XCom Squad from 110 to 100. Indonesia: Indonesian Candi no longer requires Fresh Water.Īmerica: American Minuteman now has an additional promotion to earn points toward Golden Ages with kills. Japan: Samurai upgrades to Rifleman instead of Musketman (also obsoletes later). Germany: Reduce Bismarck's desire to conquer city states from 7 to 4. Search for the great natural wonders of the heart of Africa as you explore a dynamically-generated continent each time you play.Here are the differences between the beta and the final patch release: Scramble for Africa: The great colonial powers of the world are scrambling to explore the Dark Continent and extend their reach into its interior. Ěmerican Civil War: Fight the "War Between the States" from either the Union or Confederate side as you focus on the critical Eastern theatre of operations between the capital cities of Richmond and Washington. ![]() New Wonders: This expansion set introduces eight new Wonders including the Parthenon, Broadway, the Globe Theater, and the Uffizi. New Civilizations, Units and Buildings: Nine new leaders and civilizations are introduced, including Casimir of Poland, each with their unique traits, units and buildings. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire? The number of trade routes increases through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization. International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. Game-changing resolutions, vote trading, intrigue and a new lead-in to the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before. ![]() Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games, and the use of nuclear weapons. ![]() World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. The choices you make will impact your relationships with other civilizations for the rest of the game. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways. New Policies and Ideologies: Enter the Industrial Age and choose the ideology of your people: Freedom, Order, or Autocracy. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Create masterpieces with Great Artists, Writers and Musicians that are placed in key buildings across your empire like Museums, Opera Houses, and even the Great Library. New Culture Victory: Spread your culture across the globe, dominate all other cultures.
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